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#65
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I've done some more work on the third map and am now completely satisfied with it. Here's what I've added: 1) I blocked the AI's path to the shipyard (I thought I had already done this, but it turns out I hadn't). 2) Previously, it was possible for other heroes to reach Railag's Dungeon using a portal in the city – I closed this loophole, so this trick won't work anymore. However, along with this, I added a Dragon Utopia and a Mage Treasury to Railag's Dungeon as additional sources of experience, artifacts, and spells. I also added another arena. 3) One of the mechanics I implemented involves demons increasing their army size by a fixed percentage each turn when they attack a city (so, if a demon hesitates and doesn't want to attack, it means that its army is not yet strong enough, and you have a chance to defeat or weaken it before it gains a significant advantage). Previously, this percentage was fixed at 5% regardless of the difficulty level. Now, it depends on the difficulty level (1% - Recruit, 6% - Hero). I also added a compensation mechanism for the large difference in defense and attack stats between the city's defenders and the demons (if a demon's defense stat is much lower than the maximum attack stat of the player's heroes, and vice versa. The size of the compensation depends on the difficulty level). 4) I added notifications for the player about the "update" of the scripted Dragon Utopia and the Sunken Temple. 5) I added a time delay of a few days between the appearance of Ir-Ro-Bar and Ir-Kha-Bar, in case the former is not in a hurry to attack the city. However, I don't recommend waiting for the two demons to meet and one to transfer its army to the other. 6) I removed the Dark Elves from the reinforcements from the Free Cities; now, only Humans, Elves, Orcs, and Mages will appear (increasing the chance of getting more useful creatures). I also increased the number of creatures in the reinforcements. There is a chance that Phoenixes will also appear in the reinforcements. It is important to collect the reinforcements as soon as they appear because new ones will not appear until they are taken. 7) I increased the percentage penalty to the number of demon creatures for completing the catapult quest (previously, demons lost 35% of their army if the quest was completed; now, it's 40%).