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Rock of Grimheim

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#75
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AstralLein
Once, I decided to take a look at how the mage patrols were implemented in the first mission for Markel... and I haven't opened the original scripts since. In the end, I implemented it differently, not without help. And yes, this was for the patrols in "Dark Facets." The developers wrote the scripts in a very complicated way. It's better to learn from the masters in the community.
Yes, I remember the script for this particular mission; it's written very strangely, but this is more of an exception. I always thought that the fact that the patrol later runs to the Dungeon to take the Dark Elf Castle was a bug. But it turned out that it was programmed that way! There's even a funny comment left in the code, "slonik goes to dungeon" or something like that.

As for the scripts of other mapmakers... it varies greatly. Some have everything beautifully done, while with others, you wonder how they managed to create a map with such a coding style. Specifically, RedHeavenHero writes scripts very professionally; I've already had the opportunity to evaluate this (although I haven't played the maps themselves). Like me, he follows an approach where he creates his own library so that it's easier to solve specific tasks in the future.