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Replace faction.

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I'm working on the Factory – it's also a replacement for the Horde, and the reasons are similar, but mostly gameplay-related. The main difficulties I've encountered are with the visuals, as I'm not very good at it. Also, while it's fine to add new units, changing the textures and appearance of the city is a task that few skilled individuals would take on. :( I'd also like to separately mention Magic and Schools of Magic. The Horde faction cannot learn Magic purely mechanically; they can only use Warcries. Therefore, the task of giving them a School of Magic seems impossible for now (creatures can use it, of course, but not heroes). --- -- -- *In general, if you have more specific questions, I can share my experience and/or ideas. *By the way, in my mod, instead of "Blood," I have "Energy." The display in the interface, icons, and even special effects can all be adjusted. Bonuses and the mechanics themselves can also be customized as much as possible. For example, the concept of how it works is different in my version.

Added 12 minutes later
A couple more points about "Blood." It's tied to the level in the city, not a specific ID (i.e., the very existence of this mechanic for the creature). If a hypothetical goblin is moved to another faction, neutral, or Tier 6 of the Horde based on its ID, it won't have Blood. But if any unit is placed in the appropriate Tier for the Horde, Blood will start working for it, and you can assign corresponding bonuses to it, as Mr. Zobr indicated. If you add new upgrades to the Horde, even beyond the existing ones, they will also inherit Blood (except for Tier 6), meaning the main thing is that the creature's "passport" shows that it's at the correct level for the Horde. In the near future, I want to conduct an experiment to try to give Tier 6 Blood instead of Tier 1 using some workarounds, but I can't promise anything. If it works, I'll let you know later.
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