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MMH5.5 - Heroes of Might and Magic 5.5

#1631
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I just downloaded and installed the mod today and am still getting familiar with it. I immediately noticed an error in the skill description:
clickHero Ingvar, skill "Runic Renewal". In the game, it works as described in the skill wheel (gives a rune, resources are returned after the battle), but when viewing the hero himself, the description no longer matches: the name itself is "Scream of Terror," and the description says that the Banshee's Scream also reduces the enemy's morale by -6 and applies Grief. Maybe someone has already written about this, or maybe incorrect descriptions in the mod are a common occurrence; I don't know – I've only just started playing with the mod.
And a question:
clickWhich of the generators (for very large and huge maps) is closest to the standard in terms of the areas/mines it creates? Let me explain – I like (or I'm just used to) the fact that at the beginning, you calmly clear your area, capture mines/dwellings, gain levels/artifacts, and only then do you go to explore the rest of the map. (Personally, I just don't see the point in going somewhere without troops and leveling up the main hero, wasting movement points if there are still places to explore near the castle). But in the generator in the mod (on the map itself), everything seems scarce – there are practically no mines, and there are huge areas without any visible mine/dwelling buildings. By simply trying out the generators in the list, I found the most suitable one, "8P Standard," but maybe there are others? (Starting with 2 mines might be interesting, but it takes a long time, and I don't have much free time, but I still want to try different factions and heroes).