Oh, what a cool squid! 😁
I actually had the idea to create a sea monster and place it in a sunken Temple, but I don't want to take up an ID.
Actually, I have a concept regarding the gods.
I once read about the gods of ancient Greece (I don't know if it was a historical article or a journalistic fan fiction). There was a system like this:
Zeus and his company are the last generation of gods, and they are quite pleasant guys - gods of thunder, art, defensive war, aggressive war, dreams, wine, etc., but the first ones were chthonic gods of darkness and emptiness.
So, I think that in my fantasy world, the gods could be replaced by conditional generations. They don't die, but rather lose their strength and ability to maintain themselves in material form, splitting into new gods (let's say a dryad could be such a microscopic fragment of a god of nature).
None of the gods want to disappear, so some group of cunning bastards created mortal races that do not degrade with generations, or even restore the strength of their patrons. Perhaps the god-father of humans is reborn as a god of war or death....
When the young gods created humans, dwarves, and possibly elves, the old ones also decided to create their own mortal creatures - these are, for example, beastmen, dragons, sea giants, nagas, etc. The strength and mental abilities of the creatures depend on the generation of the god who created them. For example, dragons were created by a very ancient god, and they inherited enough strength to create their own race of draconid servants, but at the same time, the character of dragons is flat - they are evil and greedy. But beastmen were created not even by the gods of all animals, but by the younger gods responsible for specific animals, so their thinking is more flexible, but they also have less strength. I don't know who created humans and others.
Sea giants most likely belong to the children of the god of tides. They, like dragons, are unique creatures - they created their own school of magic for cultists and learned to transform the souls of mortals into magic, and they may also be responsible for the magical plague (this is not a disease, but invisible magical parasites that explode from the casting of a spell). Because of the "plague," cultists and dwarves created their own magic, but other peoples learned to repel the parasites with special amulets. The hero's ability "Mana Burst" is based on disrupting the operation of amulets