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Apply an effect to a creature via animation.

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Poison552
So, I think I've figured this out, but can you save a model separately from the creature?

I don't understand the question. Do you mean, for example, changing a goblin and then making it a separate unit?

 
Poison552
As far as I know, you need to dig into the map files, but I'm not sure. And another question: to change the appearance of an artifact or creature, for example, its thickness, or make it hooked, or separate the shoes, you need to change the model itself, right?

Yes, you need to extract the model, modify it, and upload it back.

Poison552
I had another idea: take a creature model and separately cut off parts of its body, for example, arms with armor, and make them separate creatures, like dummies, or is there another way?

Cutting pieces off and turning those pieces into units is strange, but it has happened. In NCF, there was a unit without a bow, and swords without an owner.

Poison552
And I think that with each animation, you need to do the same, or can you just attach it to a bone?

You have an effect in the idle animation; just copy it into all the other animations.

Poison552
I would also like to know what the value "Custom" means and what it is used for?
I don't know

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