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#388
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The Banner Saga
So-so...
+ Short (if you only consider the first part)
+ Art style
+- Story and presentation.
+- Almost no randomness, just pattern recognition of AI, and even that is rare
+- Rather strange tactics overall. It feels somewhat oversimplified, not very balanced, but you can still think about it
+- Encounters and choices. Half of them don't affect anything, but some are decent, allowing you to take a break from management and combat. There will be one STORY TWIST, but when it happened, I couldn't even remember which character was involved and why their lines didn't quite match the in-game choices... In the end, I just sat there with a blank expression.
- Monotonous battles. Some can be skipped, but then you'll regret it in the finale (as I did)
- Identical mobs with an ugly golem design. Rare moments of fighting humans are like a breath of fresh air. But overall, there are still only two types of battles, not counting the single boss
- Inconvenient checkpoints
- Uneven difficulty. Some battles can be lost, and it seems like only the story will slightly change or you'll lose some resources... But if you do that, the hard difficulty finale is simply impossible. I replayed it about thirty times, but since there is no randomness, I couldn't manage it. Plus, you need to manage resources about an hour before the finale, and if you don't do it based on some incredible intuition, you're out of luck.
It's good for a relaxed evening with beer or something stronger, but it didn't motivate me to play the second part. With such a flawed combat system, they should have focused more on the story, or they should have done something about the boring mobs and monotonous setups, which become nauseating by the middle, if not earlier.
4.5/10
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers