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Tactics for the Stronghold.

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Gynnar;130570
Well, you're not entirely right....
1. If I'm completely wrong, do you need to lower my morale like that? So, you think I won't be able to prove you wrong? I see.
Gynnar;130570
Firstly, this is a universal tactic for all random map templates...
I'm telling you that it's not universal, or are you presenting your own opinion as an argument? I don't have "fresh examples" right now, but on regular random maps, the difficulty is 200%, the monsters are strong, there's no easy money on any map, and in the first week, there will be a maximum of 3 heroes – and even on the 3rd week, there might not be 8 heroes, etc.
Gynnar;130570
As for the fixed maps, this tactic is the ONLY one that works there because opponents are often located close to each other, and if you don't buy as many heroes as possible from day one and immediately explore and build an army, trying to steal money, resources, and artifacts from your opponent, then defeat is inevitable, even if you have a super advantage at the beginning (playing with a couple of heroes, not fighting right away, but just focusing on money is definitely not a strategy for fixed maps, even against the AI – I can say this with authority because I attended almost all the tournaments live as a spectator, organized by Maestro Horn on fixed maps in St. Petersburg).
It's hard to argue with that example, but the fixed maps you're talking about are obviously specific... because, for example, the fixed maps we play on don't have that kind of universal tactic... The number of heroes rarely exceeds 5 (even at the end of the game), and usually only 2 heroes are bought in the first week, as the rest go without an army...
To confirm what I'm saying, go to the "Heroes 3 Tournaments / Online Tournament 'Seasons'" section... and look at the "Victory and Defeat Reports" and both tournament threads, where these fixed maps are posted.
Read the descriptions in the reports, download, and look at the saves...
How many heroes are there? – and how did the development go?
In defense of the maps, I'll say that they are collected from various sources, including HeroesPortal, but there is also manual work by our masters.
Gynnar;130570
Furthermore, everything I write applies, first and foremost, to SoD!!!!! (although almost all the tips and tactics are also valid in TE, as it is the same SoD (and not another game, like Wog or version 4 or 5 of Heroes), but specifically modified for convenience, and, above all, for balancing multiplayer gameplay (player vs. player).
It's pointless to explain that TE is not SoD!!!
TE is an unofficial patch (not even an add-on).
Gynnar;130570
Now, please explain what reasoning you used to form your arguments (about the fact that my tactic is only suitable for random maps and certain templates, and that it's "+for the TE version"), and why, after accusing a "newcomer from another resource" (me) who "dared to present such a tactic," but at the same time being "especially smart" (since you put the word "smart" in quotes, it means the opposite, as I understand), you didn't "indicate the type of map before ridiculing or imposing your own development tactic, which confuses newcomers and causes disagreement among more advanced players." (I explained that my tactic is universal, and I didn't impose my tactic on anyone or ridicule anyone (I just pointed out the tactics of weak players and the tactics of good players), so you accuse me of this (although, as I showed, it's unfounded) – but why, at the same time, didn't you explain how and why you thought that (quoting your words):
1. If you read the previous paragraphs carefully, I think no further explanation is needed.
2. Absolutely no offense or accusations... I used the term "newbie" because you're new to the portal.
3. "Smart" means that you're not a newbie in Heroes, but you're not applying your knowledge quite correctly, which is what I pointed out.