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Let me clarify. I play on SoD 200%XL with or without a Dungeon. With a Stronghold, Garrison, and the Wood and Stone starting bonus. I play on a patch with 2500 gold, which allows buying a "pawn" for scouting on the first turn.
I decided to start under these conditions, and here is what happened.
On the first turn, a third hero was bought; nothing was built.
On the second turn, nothing was built or bought.
On the third turn, Wolf Pen (1000 gold) was built.
On the fourth turn, Cliff Nest (2500) was built, and a 4th hero was bought.
On the fifth turn, Citadel (2500) was built, and an ogre dwelling was found.
On the sixth turn, Orc Tower (1000) was built, and a 5th hero was bought.
On the seventh turn, Ogre Fort (2000) was built, an external ogre dwelling was captured, and I bought them.
On day 1 of the second week, I bought out the ogres from the external dwelling.
This development is neither bad nor good; monsters weren't built, and there is no Castle. I took about eight or nine chests and as many gold piles, plus a couple of campfires.
Total construction costs were 9 thousand gold. To this, you need to add 2400 spent on eight ogres from the external dwelling, as well as 7500 for buying out seven rocs and eleven ogres from the castle, whom I gradually bought by capturing money buildings. In total, it cost 18 900.
As a result, by the second day of the second week, the Garrison had nineteen ogres and seven roc birds in its squad—not counting a small number of orcs and wolves for padding—and could then split two found hives into sixteen ducks, and subsequently the conservatory into two angels.
If I had gone for money...
1. Market plase (500).
2. Town Holl (2500).
3. (Blacksmith (1000).
4. Mage Guild (2000).
5. Sity Holl (5000).
6. Citadel (2500).
7. Castle (5000).
That comes to exactly 18500, which is the same amount as in the first case. You'd need 10K for the Capitol, and in the end, you have a tiny army that only starts building up on the second week. Meanwhile, a guy who built an army instead of money buildings no longer needs that money; he can smash a few dwarf dwellings, graves, or medusa nests to provide himself with gold and exp. Obviously, with a large army, the "papa-hero" rules and levels up faster. And if the map is small, you can pay a visit to the "financier" early on with ducks and angels.
If you go for money on random maps, there will be a week's lag in leveling and one's meat. For those who don't believe it, try testing both options in-game.
I decided to start under these conditions, and here is what happened.
On the first turn, a third hero was bought; nothing was built.
On the second turn, nothing was built or bought.
On the third turn, Wolf Pen (1000 gold) was built.
On the fourth turn, Cliff Nest (2500) was built, and a 4th hero was bought.
On the fifth turn, Citadel (2500) was built, and an ogre dwelling was found.
On the sixth turn, Orc Tower (1000) was built, and a 5th hero was bought.
On the seventh turn, Ogre Fort (2000) was built, an external ogre dwelling was captured, and I bought them.
On day 1 of the second week, I bought out the ogres from the external dwelling.
This development is neither bad nor good; monsters weren't built, and there is no Castle. I took about eight or nine chests and as many gold piles, plus a couple of campfires.
Total construction costs were 9 thousand gold. To this, you need to add 2400 spent on eight ogres from the external dwelling, as well as 7500 for buying out seven rocs and eleven ogres from the castle, whom I gradually bought by capturing money buildings. In total, it cost 18 900.
As a result, by the second day of the second week, the Garrison had nineteen ogres and seven roc birds in its squad—not counting a small number of orcs and wolves for padding—and could then split two found hives into sixteen ducks, and subsequently the conservatory into two angels.
If I had gone for money...
1. Market plase (500).
2. Town Holl (2500).
3. (Blacksmith (1000).
4. Mage Guild (2000).
5. Sity Holl (5000).
6. Citadel (2500).
7. Castle (5000).
That comes to exactly 18500, which is the same amount as in the first case. You'd need 10K for the Capitol, and in the end, you have a tiny army that only starts building up on the second week. Meanwhile, a guy who built an army instead of money buildings no longer needs that money; he can smash a few dwarf dwellings, graves, or medusa nests to provide himself with gold and exp. Obviously, with a large army, the "papa-hero" rules and levels up faster. And if the map is small, you can pay a visit to the "financier" early on with ducks and angels.
If you go for money on random maps, there will be a week's lag in leveling and one's meat. For those who don't believe it, try testing both options in-game.