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Haven't finished playing yet, but I already have a couple of comments about the map. Regarding the neutral creatures: all the neutral packs are a mishmash (which I like – it diversifies the combat tactics), and unexpectedly, there are light unicorns in the Order outposts... it could be understood, but that would be if there was another upgrade for them in the light faction; however, the game itself pushes you to take the second school as darkness (hut, Temple), and considering that chaos is piled up at the base, it would be logical to have a spell for, say, twelve. But alas, this is a knight, and at this stage of the game, we have 5 in the spellbook and don't try to be too clever. I don't know how it is in Shio, but on the surface, the mentor was eaten by wolves, so again, we're stuck. The main drawback so far is the damn, machine-like, asynchronous text translation, which ruins all immersion in the game. It feels like a couple of slow-witted individuals decided to punish the janitors in hell. Please, don't do that! At least until programs learn proper stress and semantic intonation.
P.S. regarding mods... I had GEMRed installed before this, and the rest didn't spoil the game. The game is stable, no crashes – everything is fine in that regard. And yes... if the map is planned as part of a Campaign, then level 25 for the first part is too much (what will be the point of upgrading then?), unless a Campaign with the participation of several heroes is planned.
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P.S. I finished the map. It's nice, not cumbersome, and all the cutscenes are great (if you throw the voice acting in the trash). I brought the spellbook up to 8 (with equipment, it can be up to 14 + dark knight). There's not much to do at the bottom, and there's no need to – it's the level cap (taking the Castle is even more pointless), I cleared the well out of habit, +1 to the spellbook, kicked out the phoenixes for the +3 amulet, and broke into the witches' lair for dragon armor. I liked it. Two pieces of advice: improve the voice acting and increase the difficulty (it's too easy on Grandmaster, and Laslo is a dummy that attacks from range) + the defense of the Castles is too weak compared to the neutral creatures. Thank you for the game!