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Which creatures from the alternative upgrade options do you choose?
Here's a breakdown:
1. I didn't say on the first turn; I said during the first few turns.
2. The hero deals significantly more damage while gaining Fury. And let's not forget the initiative bonus for surrounding units.
3. Regarding Cyclops, it's all about control.
4. Regarding morale, I mentioned that I was considering the case of receiving artifacts that reduce morale (for example, this happened to me in the campaign with Arantir, but it's also possible on larger maps).
5. Regarding dispel, I meant obtaining a spell that removes enchantments; it's difficult for a Necromancer to do this, and besides, you'd have to level up an unnecessary skill. Regarding dragons, again, as I said, it's about initially crippling a small number of level 7 monsters (around five).
Added 26 minutes later
Loken;130455
5) I still don't understand, is it based on the Hydra's damage or the damage dealt to it?
It's based on the Hydra's damage.
Loken;130455
3) New hounds, as the stats are almost the same, but the fire... by the way, does Hellfire work on the second attack range?
Of course it does! The hound attacks like a dragon and hits 3 targets!
Loken;130455
7) New ones, because teleport is cool, and to revive pets, you need corpses, and losing troops isn't my style.
In the final battle, summoning pets is a huge advantage, and the opponent usually can't do anything about it.
Loken;130455
Whew, I'm tired after writing all this. This post will probably be left unanswered, but that's okay, I had to write it.