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Cerberus Island

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#27
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raspisnoy
Well, here it is. I finished the map... I left the final assault for New Year's. It seems like someone with skill has appeared – someone who knows how to make maps. The author tends towards the Demon Faction, with the placement of neutrals blocking passages, doubling the battles, etc... it's already recognizable. A good move (I don't remember where I saw it before) is to give a Cerberus for each battle (small, but a nice thing), and it would be good to play through the Path of War, but that's a dead end because the Grand Magus path is a dead end – it's been tested. There are few dwellings, few upgrade locations, so you need to grab them right away if the Oracle falls. It turns out Oracle, Machine, Attack, Defense, and a school of your choice (forced to be Darkness and Summoning). I took a risk and initially invested in Chaos, as there was a Trident and Lightning, but the spell was almost useless (the Prophet with his +2 is just a loser here). Then I dropped Chaos. I was pleasantly surprised by how well Grief worked at max Darkness (well, I just got lucky). A dog per battle for an RPG player is like dog food for Pavlov's dog, who enjoys progress, getting a bowl of slop for each battle. The plot quests are simple, and who cares about them. They exist? Yes! And then we fight. It's silly to demand something from a person on the second map and at this stage. He's already great. Please record my post as an approval. I liked it (but it was easy...). I don't like the Undead anyway, and here the game itself told me to destroy everything with Demons. And yes, machines are a must-have at the beginning because you'll have a hard time at the beginning with the Grand Magus.
P.S. By the way... I agree with 13Ga on some points. I advise you to listen to the opinion. But once again, no one (in their right mind) demands/wants a level of work from a guru of mapmaking. Just listen and take into account, we all know about your right – that's how I see it. You should already think about a company... for the Demons... there are already two full-fledged parts a priori... all that's left is to connect them.
Thank you very much for the Walkthrough and detailed feedback! I agree with the choice of skills, and the education is a good idea. In general, the map is not difficult, so you can play normally with different skills here. And I try to listen to the comments, they are very useful.
I'm not planning to make a campaign yet, because I think it requires more experience in creating scenarios. Also, when creating campaigns, there are more requirements for the development of characters and the plot, that is, writing skills are needed, and not just the ability to work with the editor. But I will continue to make maps, such feedback is very motivating!
Farid55
For some reason, patch 3.1 crashed on me. I reinstalled everything, and it's okay now. I played as a Warrior in 45 days, I need to replay as a Hero, it seemed too easy as a Warrior. The map is good, interesting.
Thank you for your comment! Good to know that the script problem was resolved. And I'm glad you liked the map.