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in general, I prefer older games because there's a lot of hassle with new ones. For example, in Reforged, the textures lack shadows and have a lot of polygons, so you have to put the model into Substance Painter first to convert the normals into shadows. And there, it's also difficult to figure out how to adjust the light source – you have to rotate and mirror the model to get a good result, and then process the model in a polygon cruncher.... But with Dark Messiah, Chivalry, or Mount & Blade, you can just take the models and use them right away.