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Cerberus Island

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#24
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Well, I've finished the map. I left the final assault for New Year's. It seems like someone with talent for mapmaking has emerged. The author clearly favors the Demon Faction, with the placement of neutral creatures blocking passages and doubling the battles, etc. It's already recognizable. A good move (though I can't remember where I saw it before) is to give a Cerberus for each battle (small, but a nice bonus), and it would be good to play through the Path of War, but that's a dead end because the Grand Magus path is also a dead end – I've tested it. There are few dwellings and few upgrade options, so you need to grab them right away if the Oracle falls. This results in an Oracle, Machine, Attack, and Defense build, with a school of magic to choose from (forced to be Darkness and Summoning). I took a risk and initially invested in Chaos, as I had the Trident and Lightning spells, but the spellcasting became almost useless (the Prophet with his +2 bonus is just weak here). Then I dropped Chaos. I was pleasantly surprised by how well Grief worked at 100% on max Darkness (though I just got lucky). Getting a dog for each battle is like giving a Pavlov's dog food – for an RPG player who enjoys progress, it's like getting a bowl of slop for each battle. The storyline quests are simple, and frankly, who cares? They exist, and that's enough; we just fight. It's silly to expect something amazing from someone on their second map and at this stage. They're doing great already. Please record my post as an approval. I liked it (though it was easy). I don't like playing as the Undead anyway, and here the game itself encouraged me to use Demons for everything. And yes, Machines are a must-have at the beginning because you'll have a hard time at the Grand Magus. P.S. By the way, I agree with 13Ga on some points. I advise you to listen to his opinion. But once again, no one (in their right mind) is demanding or even wants a mapmaking level of a guru. Just listen and take it into account; we all know about your right – that's how I see it. You should already be thinking about a company… for the Demons. There are already two full-fledged parts; all that's left is to connect them.
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