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Is it actually possible to create a New Spells Framework?

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Technically speaking, it is possible to add new spell slots, but the problem is that, unlike artifacts and creatures, each new spell would require some unique mechanic within the executable file. At the very least, the only thing I could achieve using new, placeholder spells was to implement their casting and display information in the combat log; no basic settings or even default visuals could be applied to them.
Нет войне.