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Again, in my opinion, this map lacks the ability to “infinitely” level up the main hero. After capturing the Necropolis, there are no more events until the end. If the stream of enemies didn't end with just two Necromancers appearing, it would be better, more dynamic. The player would have a choice: play quickly or take their time and level up the hero. Currently, the map is only interesting for a speedrun.
Here, the issue is that the map itself is small (size M, but it feels more like S) and encourages a quick Walkthrough. I calculated that the average Walkthrough duration would be two in-game months. On the island, all neutral creatures can be defeated within the first five weeks. The territory of Erish can be cleared in three weeks while the army is being gathered for the battle with Samdir. New enemies could be added, but the Gameplay would be quite strange: fighting someone on a completely cleared map and delaying the final battle, which isn't very difficult in itself. A slow Walkthrough is possible in the sense that there is no time limit, and you can accumulate an army for the final battle. But it doesn't seem logical, either in terms of the plot or the way the map is structured.