in \GameMechanics\Spell\ lie the standard files with paths to icons, descriptions, names, and visual effects; the mana and resource costs are also specified there, and sometimes the damage
\GameMechanics\RPGStats\DefaultStats.xdb line 295 <ZombieWeakeningStrike>2</ZombieWeakeningStrike> this is where the strength is changed
Thanks, I've already found it. Aaaand damn, you can't separately configure the change to attack and defense. So I take it that to change this, you'd need to dig into the executable, wouldn't you?
Maybe there's already a mod that has an effect of purely reducing armor per hit?