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Various mods by zahar0z

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Hi everyone, long time no see!)

Here are some new mods for those who are interested. By a strange coincidence, almost all of them are related to demons.

 

Cerberuses from Heroes 6
There is a large one (replaces T5 alt), and a small one (replaces T3 ap), choose whichever you want)
I didn't change the characteristics of the original creatures; you can open them with a text editor and write what you like)
Consider this more as a resource for your own mods.


Alexander Grachev helped with the model porting.

https://disk.yandex.ru/d/JfkI5hWKfcogEw

 

Porting of the models of Fiends, i.e., the spiky demons from Heroes 6
(actually, partially from Might and Magic: Dynasty, partially from Heroes 6)

Azmadon helped with the mod development

There are two versions. A small creature replaces T2, a large one replaces T5.
The model and visual part are well done here, and you can edit the characteristics, description, and other things in a simple text editor later.
I wrote more precisely where which files are located in the text file in the archive.

https://disk.yandex.ru/d/1JDX38P2H-vBBA

 

 

 



Added 4 minutes ago

Angels, fallen angels, and heroes.

https://disk.yandex.ru/d/-0tBq5PBTCXCKw

You can install a unit replacement option, and/or heroes; there is a text file with information inside the archive, or you can use the resources in your own mods and maps. Take a look at the screenshots and see what's there.

The port of the hero Sarah was created with material support from Grigory Sochnev (Grigoriy); the port was created for a map that Grigoriy is working on.
 
The author of the original angel model from Heroes 6 is Csaba Molnar
it's a rare case when it was possible to find out who the author is
https://csabamolnar.artstation.com/projects/Z5md0

The swords for the fallen angel and Sarah were taken from the Grim Age mod by Furok for the Mount and Blade game.

Sarah's head from Heroes 6 was too high-poly, and when imported into Heroes 5, various problems occurred with it.
Therefore, I replaced the head with the Gweth Kelia model by HapSlash for Jedi Academy and made a small reskin.
 
In general, there is some kind of eternal bad luck with these angels; I got very tired of it) I had to fix a very large number of mistakes, and each time it took longer and was more annoying than it should have been.
Plus, I reduced the number of textures without losing quality.
 
Especially "pleasing" is the need for Heroes 5 to move any glowing elements to a separate texture and geometry.
Such a simple task has to be solved in such a complex way. As they say, "Monsieur knows what he's doing." Modding Heroes 5 is really an activity for those who are masochists).







Added 10 minutes ago

And here's another thing.

A long time ago, I spent some time porting the Knights from Heroes 6.
At the same time, I came up with this concept. I don't plan to make such a mod; this is just a fun concept draft of what the Knight characters from Heroes 5 would look like in armor from Heroes 6




I used to plan to make a common model and skeleton for all variants of the Knight hero (in the original game, they are different, and, for example, the animation from Godric will not fit Duncan, etc.)
Maybe someday I'll get around to it.



it's also funny how the heroes from Heroes 5 look with the horses from Heroes 6 and vice versa.

The Heroes 5 hero is so chubby compared to this skinny horse; take a look at them!

 

Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.