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I played as Krag. The hero is simply excellent. He prevents enemies from moving. Even with a superior enemy army, we can easily win. To do this, you need to fulfill the following conditions: 1 - Max out the "Reinforcement" ability. 2 - Max out the "Stunning Strike" ability. 3 - Have Centaurs in your army. 4 - Have Shamans in your army. 5 - Have someone who can protect the Centaurs and Shamans (for example, Assassins) when the enemy approaches. *6 - Have as many artifacts, spells, and abilities as possible that give (+) initiative to us and (-) initiative to the enemy. The "Inspiration" ability, which is available in one of the branches after the necessary Stunning Strike, will be very helpful. It works like this: we apply Reinforcement to the Centaurs, the Shamans cast Haste on the Centaurs and Slow on the enemies. Now we confidently shoot down the enemies with Centaurs. Explanation: since the Centaurs attack frequently, the hero also attacks frequently. The hero can stun, which means he can push the enemies back on the turn order scale. And even without the Centaurs, the hero can move on his own and use some kind of spell that affects initiative. The enemies move very, very rarely.
This is all great, but a good archer or mage will shoot down your Centaurs, and that's it:( But only if they manage to do so:) (with archers).