Deals 50+10 damage per 1 point of Intelligence to the selected target; reduces the target's Initiative by 1 and Defense by 15; Range: 8.
Crit: damage is doubled.
Requires 30 experience points.
Air Strike II
Deals 50+10 damage per 1 point of Intelligence to the selected target; reduces the target's Initiative by 1 and Defense by 30; Range: 8.
Crit: damage is doubled.
Requires 40 experience points and the previous skill.
Air Strike III
Deals 50+10 damage per 1 point of Intelligence to the selected target; reduces the target's Initiative by 1 and Defense by 45; Range: 8.
Crit: damage is doubled.
Requires 50 experience points and the previous skill.
Haste
The selected ally receives +3 to Initiative.
Crit: no Action Points are spent.
Requires 200 experience points to learn.
Air Barrier I
Accuracy and damage of ranged attacks against the selected target are reduced by 15%.
Crit: no Action Points are spent.
Requires 60 experience points to learn.
Air Barrier II
Accuracy and damage of ranged attacks against the selected target are reduced by 30%.
Crit: no Action Points are spent.
Requires 100 experience points and the previous skill.
Air Barrier III
Accuracy and damage of ranged attacks against the selected target are reduced by 45%.
Crit: no Action Points are spent.
Requires 150 experience points and the previous skill.
Wind Breath I
Allies within 15 tiles of the caster restore 50+10 health per 1 point of Intelligence.
Crit: the effect is doubled.
Requires 50 experience points to learn.
Wind Breath II
Allies within 15 tiles of the caster restore 50+10 health per 1 point of Intelligence.
Crit: the effect is doubled.
One Action Point grants 2 charges. Requires 75 experience points to learn and the previous skill.
Wind Breath III
Allies within 15 tiles of the caster restore 50+10 health per 1 point of Intelligence.
Crit: the effect is doubled.
One Action Point grants 3 charges. Requires 100 experience points to learn and the previous skill.
Air Blades
The selected target's Defense is reduced to 0.
Crit: some of the target's equipment is destroyed.
Requires 150 experience points to learn.