Of course, Ghenza could have asked some specific questions that had interested him before, but he decided to capitalize on this issue:
- So, what does your heart desire, what are you striving for in life? You already told me, Gir, but it feels like you left out some detail. You're not particularly impressionable yourself.
- Hey! - Tira suddenly protested. - Answer honestly, you need to respect the rules of the game...
- What? I'm completely serious. There isn't a more serious person on this planet. - Girra took off his jacket for some reason and showed his hairy chest to his interlocutor. - I will move mountains, but I will achieve my dream!
- A-a, uh, I understand, I understand! My mistake!
- Well, since you understand, I'll forgive you - I'm feeling merciful today. Now it's your turn to answer. I suppose you want to be freed from the curse?
- Curse?.. Oh, no. That's secondary. My heart desires... to crush skulls. I want everyone to be afraid of me... - At this point, she switched to a whisper. - And no one ever insults my dignity again.
– I'm afraid we're all valuable prey for slave traders here. Especially Mr. Druj, hee hee, – Camistella suddenly joked. – Is there any information about where this trouble came from? Should we expect a solution to the problem with these criminals in the foreseeable future?
Of all the extensive arsenal of Kira's skills, the most useful was to immediately respond to an attack, but the most impressive was the ability to fully recover from injuries without any magic. Thinking that every third soldier knows how to counterattack and that it is still possible to learn this, Ushumgallu chooses perseverance. Or maybe all these reflections on tactics were just self-deception, and the real reason was that perseverance is his life's motto...
Ushumgallu receives 75 experience points and unlocks:
Perseverance
The character removes negative effects and restores health. Requires 150 experience points to learn.
Honor receives 75 experience points and unlocks:
Frenzy
The character survives a fatal attack with 1 health point. Requires 100 experience points to learn.
Frenzy II
The character survives a fatal attack with 1 health point and deals a counterattack (higher priority than counterattack). Requires Frenzy and 100 experience points to learn.
Frenzy III
The character survives a fatal attack with 1 health point and deals a counterattack (higher priority than counterattack, +100% to accuracy for this attack). Requires Frenzy II and 100 experience points to learn.
Iliman receives 75 experience points and unlocks:
Control
The character attacks all opponents that appear in his attack line. Requires 150 experience points to learn.
Sheila receives 75 experience points and unlocks:
Counterattack
When using melee weapons, the character deals a retaliatory strike after a successful dodge. Requires 150 experience points to learn.
Counterattack II
When using melee weapons, the character deals a retaliatory strike after the opponent's attack. Requires Counterattack and 200 experience points to learn.
The total duration of the training was 8 hours.
- Me?! Harmful?! 😯 Look at me, what kind of troublemaker am I? No big muscles, no weapons, no poisons. If you want, you can search me from head to toe!
- Um... I'll think about it, but I'm not attracted to the prospect of turning into some kind of mutant, – said Erica.
- Okay, that's it. Now I'll answer your questions, if I have any. If I can answer them at all...