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#858
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Waterfall_13
Tell me, what is the name of the window that pops up when you right-click?

1) If we increase its size to the right and attach it to the HeroScreen3.(WindowShared) area – which we will duplicate and name HeroScreen3_Inventory.(WindowScreenShared).
2) And in this new HeroScreen3_Inventory.(WindowScreenShared), we will specify the path to HeroInventory.(WindowSimple) in the Children section, which will open everything that is defined in HeroInventory.(WindowSimpleShared).

Thus, the menu that opens when you right-click on a hero will have a more elongated appearance to the right (an available area for displaying the window), and the HeroScreen3 window will be displayed in this area, which contains HeroInventory, which in turn contains everything that is loaded into the inventory window and displayed there.

Essentially, right-clicking will open not only the main window but also the inventory window to the right of the main information. I'm not sure, this is just how I imagine it.
The UI\Tooltips\CommonAdvObjTooltip MainWnd.(WindowGathering).xdb window itself, but I don't understand the settings in its Shared section, specifically Background.(BackgroundTiledTexture).xdb, so I didn't touch it.
It has ArmyWnd.(WindowSimple) in its children, and I added HeroInventory.(WindowSimple) to it.

Below is this mod; there are only three files. In HeroInventory.(WindowSimple), the path to UI/HeroScreen3/HeroInventory.(WindowSimpleShared) is specified, and it doesn't work. I don't see the point in changing the window and making it wider.
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