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I managed to fit everything into one post 😮
Info:
- It's the year 1000; the prologue will be completed after all player characters join one of the existing guilds; the starting location is the city corresponding to the character's origin; travel across the map is free (for most locations on the map, you will need to find the way beforehand), but it will take time; in addition to joining, you can also find a suitable belief for your character and adopt it (optional).
- Unlike Calcite, Asuguh has long overcome the difficulties of the quicksand and secured the roads from monsters, so traveling through the country poses almost no risks.
- To generate a character, just choose the origin; there is no other customization.
- You don't need to specify equipment either.
- The character should be 18-19 years old; it is assumed that he still knows little about the world, but if you are interested in any information that he might have, you can ask, and I will answer.
- Stat upgrades will be very rare.
- The game is expected to be long, possibly no less than the previous one, but: my activity will be less frequent; it may be necessary to take breaks between "acts," which, although part of a single whole, are very different in nature.
- There are... Mmm, three "reserved" options for new characters; the probability of a coincidence is, of course, extremely small, but just in case, I will note this.
- Given the limited options for generation and the overall scarcity of information, you don't need to overthink the character's background (it was never a requirement, anyway...).
- If there are any special requests (for example, a character from another country), I am open to them; the main thing is that they correspond to the main plot (at this stage, it is the coming-of-age ritual).
That's it; you can post now. I will still make a master post later, as in the previous one.
Added 4 minutes ago
A map of this region from the previous experience so that the location is more clearly visible: