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Heroes 5 – by Azmadon (Izmail).

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#95
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I tested my hypothesis, and the solution suits me.
Initially, I asked about Magic, because the only available option I came up with was Magic level 6.

Initial Task: I am adding some new heroes and improving old ones; the main mechanic of these heroes is Spells (previously ordinary, but after the change, it should be unique to the Hero and unavailable to others). Additionally, through this change, I am removing some "cringe" spells from the School.

The problem that arose in the first stage was that if Spells are transferred from the School to "special abilities," they will stop working (this was the initial plan).
*Moreover, the opposite will also be true, which has now thwarted my desire to add some new Spells to the Schools (for example, simply acquiring a Tier 5 Lightning spell).

The second option, after testing and establishing the reasons, became not to remove Spells from the Schools, but to make them level 6 Spells, because, in my understanding, the level of a Spell is functionally just a "number."
If a spell becomes Tier 6, then it logically follows that it cannot appear in the Guild of Mages, and it will be impossible to learn it with another hero through a Scholar, because his skill level will be insufficient even with Excellent knowledge of the school.
But then the question arises about Tomes and Encyclopedias, because, according to the stated description, they allow you to learn all spells (their basic versions).

*However, recent testing has revealed that Tomes and Encyclopedias also seem to have a range of 1-5 tiers of magic, which means that spells translated to Tier 6 do not appear in them.
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That is, in the end, the problem is solved, and I can stop worrying about the Tomes!
*As an alternative style and option, I thought about whether it would be a hindrance to move Tomes to Faction Artifacts. This would also gameplay-wise increase the importance of Guilds and "Dragon Utopias." Because now, gameplay through magic boils down to "finding the right book," and in the case of the Warlock, buying it from himself in the Artifact Shop. With this arrangement, your faction's school of magic has virtually no influence on anything.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»

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