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Orcs – discussion about the race.

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#74
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I played as Krag. The hero is simply excellent. He prevents the enemies from moving. Even with the enemy army having a significant advantage, we can easily win. To do this, you need to meet the following conditions:
1 - Max out the "Reinforcement" ability.
2 - Max out the "Stunning Blow" ability.
3 - Have Centaurs in your army.
4 - Have Shamanesses in your army.
5 - Have someone who can protect the Centaurs and Shamanesses (for example, an Assassin) when the enemy approaches.
*6 - Have as many artifacts, spells, and abilities as possible that give (+) initiative to us and (-) initiative to the enemy. The "Inspiration" ability, which is available in one of the branches after the necessary Stunning Blow, will be very helpful.
Here's how it works: apply Reinforcement to the Centaurs, and use the Shamanesses to cast Haste on the Centaurs and Slow on the enemies. Now, confidently eliminate the enemies with the Centaurs.
Explanation: since the Centaurs attack frequently, the hero also attacks frequently. The hero can stun, which means he can push the enemies back on the turn order scale. And even without the Centaurs, the hero can move on his own and use some kind of spell that affects initiative. The enemies move very, very rarely.