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#120
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Kyle;129957
I apologize for intruding on the discussion, but these words simply irritate me:

- because it's a lie!

For some reason, people always forget about the magic adjustments... there are no "checkboxes" for magic. As far as I understand from my conversation with Horn, by the way, a big thank you to him for this conversation, the magic adjustments were not made with scripts, but by replacing the configuration file.

Regarding the interface - undoubtedly, the TE interface is at the highest level.

From the above, it follows that TE with all the "checkboxes" disabled is not SOD. And a player who has not played TE before the tournament is at a disadvantage, because he is not used to the fact that, for example, slow is on the second level, and the portal to the city is in the Fire Magic.

From my conversation with Horn, I understood that TE will never be the same as SOD; on the contrary, it will become even more different from it in the future (in terms of balance, i.e., the skills, magic, etc., will differ). Whether this is good or bad is a complex and ambiguous question. But the fact remains: TE is not SOD.
Therefore, saying:

means lying! :mad:

Sincerely.

P.S. by the way, there are also bugs in TE... ;)
P.P.S. Sorry if it came across as harsh; I didn't mean to offend anyone.

to Forrest: ok, I'll be more tolerant; you've convinced me.

You could be a little more careful with your words, sir....
Firstly, I didn't know that this couldn't be turned off (since I never used these checkboxes myself; I always took the game with the checkboxes already set where needed and played (I just asked for this or that to be done, and this or that to be removed)). Secondly, when we played at Loch Ness and everyone turned things off, even the heroes were all the old SOD heroes (and in TE, heroes don't have 4th-level magic; heroes like Moloch are banned, and the skills of many other heroes have been changed). And thirdly, I just called Horn, and he confirmed that magic cannot be made exactly the same as in SOD with checkboxes (although only the location of a few spells has been changed, more precisely - slow is on the second level, the town portal is in Fire, the dimension door is in Water Magic, Armageddon is on the fifth level (this way, almost all spellbooks have become equal, and not like in SOD before, where only the Earth and Air spellbooks mattered)). But Horn said, what's the problem? To return slow to the first level, for example, you just need to change the 2 to a 1 in the script, and that's it.... (this takes a couple of seconds; it's quite possible to ask Horn to do this for all the spells that turned out to be on a different level or in a different element, if Heroesworld wants).

And also, Horn said that there are still things that cannot be turned off with buttons - read the manual (the same as transferring troops between heroes with one button, SOD bugs, etc.)

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