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Heroes 5 – by Azmadon (Izmail).

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#89
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Good afternoon. The "Orcs" really don't want to cooperate with Magic.
1) Talisman.

Since I changed the order of adventure spells for the Factory, I needed to come up with something interesting for level 4, because, for obvious reasons, making level 4 artifacts simply pointless on most maps. The idea was to add a combat ability, reworked to suit my needs. I took "Uber-Meteor" as a basis; it used to work fine when I simply gave it to one hero (although not Varr). Now it says that the spell is forbidden on the map (although this is a special ability and it is not in the list of magic).
If anyone understands what the problem is, please explain.
2) These are attempts to add and modify existing "Shouts." I wanted to remove "Wrath of the Horde" and replace it with Wave of Fire (based on the boss's special ability).

Previously, it worked fine when I simply gave it to a hero (not Varr) for testing.
But now, it appears in "Shouts," it can be learned. But it cannot be used.
3) This is the cost of spells in Resources; as the test on Spells showed, it doesn't work. That is, it only applies to Runes? Can this be fixed? (I initially intended to make most of the "Shouts"/"Abilities" of the new Factory cost Resources. 🤔
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4) I would like to add some "special abilities" as new spells in the regular schools, with some modifications. (Of course, this refers to those that the hero can actually use, such as the Waves, Meteors, and similar ones described earlier – I understand that these are Abilities – spells of the bosses from the Campaigns, Lord/Biara).
So, the question is, how to properly transfer them? (*If the answer to the first questions already gave the answer, then I understand everything)
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»

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