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Exporting models and animations from the game for use in Unreal Engine.

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#9
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by the way, how does Unreal Engine 5 handle this difference? Is it necessary to match the scale of the model's skeleton and the animation skeleton for it? Or, for example, does it read it like this: here's the model in a specific pose with its skeleton, and it's skinned, and here's the animation of that skeleton, and the scale doesn't matter...?

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