Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Exporting models and animations from the game for use in Unreal Engine.
I am a representative of the Heroes 5: Reborn project. We are trying to recreate Heroes of Might and Magic 5 on the Unreal Engine.
You can see the initial results of our work here:
We would be extremely grateful for any help! Thank you!
What exactly are the problems? Essentially, you need to extract animations and models from the game, right? You don't need to put them back in... I extracted Titans (and later used them for an experiment in the Attila: Total War game, it looked cool), Cyclops, and everything worked quite correctly in 3D Max... I can't remember the details right away... If I can remember how I extracted them (I think there was some nuance with scaling, but it might not be your problem, I don't know), I'll let you know.
Added after 35 seconds Oh, damn, I didn't read to the end; the problem is described at the bottom.