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Heroes of Might & Magic: Olden Era - Обсуждение

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humanoid, not shapeless chunks of their native element
I always liked the first option, but starting with the 4th installment, they began to experiment, and as a result, we got puddles, little breezes, and other nonsense.
The problem with alternative upgrades is that sometimes it's just a different color scheme, and sometimes it's inappropriate highlighting of something and other details that you don't immediately notice. Take the Minotaurs, for example. There's a bare Minotaur, there's a dressed one, and then there's another bare one, but he has something sticking out and glowing.

The video is somehow... meh.
Why turn the Incas into women? Necromancers without zombies and vampires, but with a vampire hero, busty ghosts, and dead hounds?
The Demons really do look like Zerg, and overall, it's not a great idea to choose a design for creatures that resembles many other monsters with a bunch of needles, incomprehensible appendages, and other things. You can't even tell them apart at first glance, and there's not much desire to play as them.
The new faction partially resembles the Demons in idea, only the creatures have more rounded shapes and tentacles. Again, some kind of two flying things that you can't make out. The Elves(?) look better, although I don't remember what they're supposed to look like, except perhaps judging by Jelu, but he's a half-breed.
The Forest faction will probably follow the path of the 5th installment and Warcraft, unfortunately.
It's funny that the Hobbits from the 3rd installment haven't changed much. They could have done the same with some of the creatures from the factions, instead of coming up with all sorts of things. Okay, Humans and Goblins, but for the others, each unit was often distinct and unique, and here many have a similar design, color scheme, etc.

Be strong. Believe