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🐙 Planet Aberat, Kingdom of Selya-Mira 🐙

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#1217
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Yeah, I would have played more despite the bugs, but we gradually lost interest. It's a shame you went to the gym back then; infrequent activity often ruined the experience. But overall, I liked the faction mechanics, the descriptions were good, the generator was easy to use (which is a plus, no need for overcomplication), the combat was decent, and I wanted to play as the Rosgvardeyets again since the time of the "impoverished kingdoms." In general, it reminded me of experiences from the old school. More than playable, it's just that circumstances turned out this way this time. But this is more of a rule than an exception; if you remember, what percentage of experiences actually made it to the end compared to their total number.
My sword, my trusted ally, unphased by my aspect.