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Heroes of Might & Magic: Olden Era - Обсуждение

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#144
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Ment
(offtopic) Not quite, the model was only for Biara, and they also used the same model for Jezebeth in one of the missions. Otherwise, by default, all the heroes of Inferno were huge, bulky guys.
Maybe I played that mission, because I never played the campaign 🤣 But I remember choosing a female demon, and she wasn't a huge guy, but a stylish succubus.
Ment
The real standard here was set by the same overused trio, in which female and male heroes had different models.
It's funny in the third game. Because there, on the map, they showed the model according to the class, and in battle - according to the gender. I remember noticing this when my female Flax hero ran around on the map like a fiery man, and in battle she was wrapped in blue and white clothes. By the way, in Heroes of Might and Magic V, this "female" model became male, and they drew a separate one for the girls, but I actually like that in Heroes of Might and Magic V they made four models (for everyone except the Swamp faction, because they are sexist).
For me, the standard is still the fourth game. There are four models per faction (except for the Barbarians, they don't have mages), and because the hero participates in battle, the models are really detailed and beautiful. The female mages of the Order are really beautiful in their red dresses. I really liked the animation of the druids, when they hover in the air with their legs crossed and a rainbow glow around them. And, of course, the bald female mages of Chaos in red wigs 🤣
In the sixth game, they went completely overboard, because they also added reputation for some reason, but there the designs became more generic and boring. I don't remember anything particularly cool.
Ment
The last Inferno models that I liked were also in the fifth game, they were aerodynamic, but at the same time quite creepy, within the game. Especially the smoking alt-grade looked great, like from horror movies. And then - that's it, they stopped.
I also like the broodmothers from the sixth game, because they vibe with the Disciples 2 aesthetic. Juggernauts, because they are stylish, fashionable, demonic, and just a beautiful unit. And the Pit Lords were beautifully drawn, they look really impressive. In the fifth game, the demons are very good in terms of design, but, as I complained in the corresponding thread, they are very monotonous in terms of color palette within the grade. Too many colors is bad, too few colors is also bad, yes.
Insect-like demons are fine. Although I prefer the classic ones with a touch of Lovecraftian horror (yes, Disciples 2). But a lot depends on the implementation. And I still don't know what their lore is 🤣
А, вот почему.

🏹🎪+⛓️♿=💕