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Heroes 5 – by Azmadon (Izmail).

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#79
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Pavlinho
I'll add my two cents... I'm just curious (I'm not trying to convince anyone or anything) - why were the hounds specifically removed from Inferno? In my opinion, it was a perfectly logical unit for the faction... and, let's say, a unique one (like with the Dwarves, units 1, 2, and 4 are essentially the same Dwarves, just with different weapons). And why did Centaurs suddenly become the embodiment of Inferno? ))))

The changes don't remove units from the story or the world as a whole; they only change the current "doctrine" and the active troop composition.

Since the mod is largely based on gameplay, this is more of a question for the "Dead-End Concept" team. It's difficult to come up with something reasonable based on Cerberuses and Horses that doesn't deviate from their image, but it's easier with a replacement.

Tier 5 doesn't feature Centaurs, but Kerastas (Human-Buffaloes), which is more consistent with the model available in the game. Since their original textures were literally made based on the Inferno Horses and also match the color scheme, there wasn't much to think about. And they look quite natural in this faction. In general, their appearance in the game was clearly inspired by Motaro from Mortal Kombat, which led to the idea of fierce and bloodthirsty tribes living next to Demons; a high tier for them also seems more logical. Since this replacement has been in place for a year or more, they have already been well thought out and tested in terms of gameplay and story.
*from a technical point of view. The Centaurs faithfully served the Horde and carried their burdens; now that the Horde is gone, it would be a shame to discard a good concept... So they found a new job...
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»

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