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It's also interesting how they will place large units on hexes.
I noticed large creatures on one hex in the screenshots. When a small creature occupies one square, a large one occupies four + terrain (not necessarily), you can create something incredible in battle. I don't know how the combat will be, but I've already heard about rounds and no more than two moves per unit per round. I like the non-round-based combat based on morale and initiative. Sometimes you can create such a "mess" that the enemy doesn't have time to move.