But I like the lineups of the other factions in the fifth game. Although I also love the classics, like the monstrous mishmash of the Warlocks or the city of horses, which the Elven faction became in the third part.
Right now, we only have the Dungeon lineup, and it's... well, it could be worse 🤣. The lineup itself isn't bad, but I would make the troglodyte more monstrous or swap it for a beholder/manticore (or swap the medusa... or both). I prefer the approach of having 2-3 units of the titular faction, but the models, like the unit portraits, are blurry, gray, and unexpressive – a disease of the sixth and, God forbid, seventh games, where, without a good look, you can't tell half the units apart on the map or on the battlefield (I'm starting to understand why they got to the point of coloring the units in the player's color in the seventh game...). I wanted to complain about the mismatched color scheme, but then I realized that it might be a mix of creatures from different tiers. I would make the silhouettes more expressive and add more contrast. I was also taught a useful trick in art class: squint to see the contrast and the main masses. As an option, in Photoshop, you can press the "Desaturate" button.
For example, a black and purple dragon with gold ornaments, or a black hydra with a white belly and red spots. The ornaments on the dragon are barely visible, and the spots on the hydra stand out; they did a good job, but that's all. The albino dragon is only a couple of shades lighter than black, and, judging by the name, they should be mega-contrasting with each other. And in general, you can be bolder with the colors. This is a turn-based strategy where we look at the entire battlefield; each unit should stand out well, be memorable, and be noticeable.
Ugh... Kosh is complaining about the design again; okay, I'm out =_="
🏹🎪+⛓️♿=💕