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Mod requests (orders).

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#829
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Rogue
I always play on Hero difficulty and without save/load. With random factions, heroes, and bonuses. I did play through some of the initial scenarios with save/load, but that's not the point.

Are there any scripts that improve the AI? For example, increasing army size, giving them crazy stats, or preventing them from losing their army during encounters and battles with other heroes. That is, if they lose X soldiers in a battle, they immediately replenish them after the victory. Every time you play a map, whether it's a template map or a multiplayer map, the biggest obstacle to progress can be the neutrals, especially when you're trying to build an economy. But when it comes to fighting the AI, they have nothing that can give me a hard time. You crush their pathetic army and run around chasing these weaklings, it's just a logistics game, and many games don't even make sense to finish when the AI isn't a threat. And it's like that every time. I've tried many AI mods, but they don't help. Mega AI, Classic AI don't make the game any more difficult. I don't see any difference. With template maps, a wall of swords and evasion become useless because the AI has behavioral problems. Forcing them off the battlefield isn't always beneficial for them, as it gives me the advantage of grabbing artifacts and resurrecting the entire army if possible, and other nuances.

And EE, or the quantomas mod, makes the AI even worse, especially for the League and Demons, it becomes too easy to defeat them. Yes, they have better logistics and try to kill more than the standard AI, but it's not enough to win, they just prolong the game. And they also lag on many maps, running around near their own territories... I also looked at the AI mods for the remix, and I'm convinced that mods don't help.

My modification uses increased difficulty levels precisely for the reasons mentioned above. When you've played for 10+ years since the release, there's nothing left to do in the vanilla game. *However, it's not yet publicly available, so I just mentioned it. (The reason is that it requires critically important changes to be finalized, without which the current version will not work correctly. And I don't see the point in releasing older versions...)

*Another thing that might help is to look for Maps, not Mods. In my opinion, even a good mod can be useless or not fully utilized without Maps designed for it and its balance. And conversely, without certain mods, some map creators' ambitions simply cannot be realized... 🙄
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