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#372
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Colony Ship
Decent setting, good writing. Given that it was made by the creators of The Age of Decadence, I expected at least excellent results in these areas.
Moderately awful combat, an old system + tedious resource management, but it's very slow and completely uninteresting.
Zero variability. During the first blind playthrough, 90% of the content was covered. What wasn't unlocked can be easily guessed.
There are only four endings, and they are all quite obvious. For comparison, in the glorious era of The Age of Decadence, there were three dozen, and some required a deliberate approach from the very first chapter.
Now the game is party-based, the micromanagement of skill checks has been reduced, but what's the point if we're just following a set path? Whether you hack this cabinet or convince that idiot – nothing changes.
Okay. The pluses include the only atmosphere that fits the futuristic setting of utter despair, overall adequacy, and extremely rare positive moments of exploration.
Much worse than TAoD, but generally tolerable and concise.
6/10
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers