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So, yesterday there was a stream where the developers of Olden Era were interviewed. A user, under the nickname Chipprik, compiled the most useful information about what they told us during the stream (I will just quote the sentences from Discord):
- Ballistae, tents, and wagons with ammunition will not be available. There will only be a siege weapon for sieges. But they said that their functionality will be approximately the same as in the faction perks.
- Each Faction will have 2 options for improved units, like in the 5th installment with the expansion. Neutral units will not have this.
- The campaign will be non-linear, and there will be choices.
- The morale system will be similar to the 3rd installment. It works slightly differently, but the general idea is the same.
- Within a week, an FAQ will be published on the Steam page. Then, devlogs will start to be released.
- The general perk tree will depend on the Faction chosen at the start. That is, in addition to the heroes' skills, there will also be a general tree for all your cities and heroes.