Good afternoon! Mr. Zobr, while digging through your latest Golems, I realized that you simply "refined" your previous Golems from Heroes 7. The file paths and the files themselves are mostly identical. This simply leads to the fact that using them simultaneously causes visual glitches in one of them.
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*I'm reaching out again to clarify this detail. I think I can repack everything myself, but it will take time.
*But it might be useful for you. In the sense that when you release such mini-mods, some of your fans might use both the new and old versions at different times. Is there a way to give new names to the key files when creating a new concept based on an old one, so that they don't conflict when installed together?
Added 10 minutes ago
bug 1 - the golem's arm, I loaded an arm instead of a drill, which is why the drill turns into an arm
bug 2 - the new golems use the same geometry as the old ones, which is why the old golems break