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#10
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I played as the "hero" and completed the game in 60 days. It's a good, well-made map, without unnecessary complications, and everything is to the point. I enjoyed it, and I want to thank the author. The map is brilliantly designed up to about the middle of the game. The second half is more about running around. I wasn't particularly interested in reaching level 28. The map after the battle near the academic castle is a very strange decision. This section takes up about a fifth of the space, but you only need to go through it with the hero. What's drawn and placed there for the game doesn't matter. The battle with Alvir is set up as a complete trap for the academic hero. In the field, the demons are much stronger than the mages, who have more ranged units and focus on magic. As a suggestion, the map needs a mentor. At the start and at the end of the game, the demon requires completely different skills. I started playing by leading the demon towards chaos to quickly deal with the neutrals. But it turned out that there are no key spells, and you can't get rid of the ability. I had to start over. It would be good to add a dwelling of imps for the demon at the start.

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