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Comment #5 ntcore
). No mods (I installed it on a clean copy, even different versions), played on EWA (same problem there). With cheats, without cheats, with prayers and curses. It simply means that this game is not designed for maps of such sizes. I don’t know how some people manage to complete these maps, but it’s pure luck (that’s all I can think of
). The game just corrupts the save at some point, making it unusable. You might still be able to launch the map, but you won't be able to load the last save; sometimes, it also destroys the previous one (and it doesn't matter if it was a quick or full save). In these conditions, it becomes impossible to continue playing, no matter how often you save every 2 seconds.The only thing I haven’t tried is using a 32-bit OS.
There are tons of opinions online, including:
This briefly translates into "Saves don't work on large maps," which is a well-known issue of the game.
If the player uses RMG and creates a map of size 256x256 or larger, there's a very high chance that the savegame created on it will break, especially if in the map editor you use the default moon weeks calendar option "block monster weeks = false." I presume this happens because of the excess of placeable objects on the map in this case.
The reason for this I can fathom is the memory overflow or some other forms of truncating internal data storages, which leads to the savegame being broken.
And the biggest problem with the game is that the developers didn’t release the source code
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