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Under the Griffin's Claw

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#7
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I don't know why 13ga gives the landscape a 5+ (maybe he's just trolling)... it's hard to rotate the map where there's a forest to see the goodies. Overall, the map is decent, for those who like battles, not stories or landscapes. Darkness is a must-have here, and you can choose between light or summoning... chaos might work, if you go through the Dungeon like I did, but that's just an option. My choice is darkness + summoning... the walls are very helpful for breaking through garrisons. It's a very long map, but I didn't rush. The enemy was sealed in a portal by phoenixes, which allowed me to develop somewhat. Here, you're more likely to go to him than he comes to you. A solid four (in my opinion). Thanks for the game (even though I've played it before).
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