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Scales of Fate

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#16
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I used to play it on Veteran difficulty... I came across it again. The author never added autosaving before the start of the first mission. Launching the game and having to go back to the main menu is quite a hassle. It's so simple to implement. Be prepared to save before every turn... thugs jump out of the forest and give you a beating. But let's chalk that up to the author's design choice. I had to replay 4 battles, and to ensure progress after the start, it's best if the archers, horses, and dragons survive... I had to replay a lot. Later on, it's mostly Phoenixes and Walls of Swords. The map is recognizable by the giant chasm in the middle of the world at the end of the mission. There are a couple of flaws in the first one... you can't get a resource and kill a group of peasants. The Castle is only useful for experience; it's completely useless otherwise. Utopia is also only for experience; no spells or loot. We also fight a million Cyclops for experience. I'll write more later. I chose Light-Dark because there aren't enough mass units.
2nd... you can capture the very first abandoned mine, even though the conditions state that all mines are blocked. Maybe it's a feature or an oversight, but it can be used to sort and replace joining troops. Elemental Gargoyles joined me off-script, but there's no way to upgrade them into the required Obsidian Gargoyles in the Fortress. Why?
3rd... It's strange to place Witch Huts at the entrance, filling all the hero's skill slots. There's also no time to develop the Beetles because of the bot spawns, not to mention their journeys to the garrisons. I wanted to finish the third one with a (Win) because I was so annoyed by the meaningless spawns of the same type of bots (they could have come three times... no, they attacked five times!). This is a big minus.
Last one... an underdeveloped Guild and Artifact Forge... the same question, why? Is it about balance? Because there isn't any. The mage spams troops daily, right out of thin air.
Overall, this "campaign" doesn't deserve 5 stars. I put "campaign" in quotes because it's essentially 5 separate maps with the hero developing from scratch or with forcibly added skills. Overall, it's not bad in terms of combat, but it's not great either... it's chaotic and inconsistent.
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