And so on.
But I took a different approach. I tried using a hex editor to change the bone name in the old animations from the game. It worked. But here's the problem: the hex editor only finds the bone names in the old files; it doesn't see them in the files from the expansions. That is, the names are found for Godric and the regular knight, but not for Laslo and Duncan. I'm wondering what possible solutions there are. Maybe someone has some ideas?
If I edit the mb file with a hex editor before importing and rename the bone there, the game imports it incorrectly and complains that it cannot build the bone hierarchy. The hex editor also doesn't recognize the bone names in the files imported through the editor.