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New Haven.

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#5
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Well, I wouldn't be so sure. As I understand it, Andrei_21 is creating a Campaign about this Haven faction – that's great. If you want to add any effects to the models, feel free to ask, and I'll see what I can do.
Yes, I watched the teaser on YouTube later.
There's no strictness here. I specifically noted at the end that "I expressed my opinion on the balance," but the rest depends on the context of the Campaign itself.
Everything that is purely aimed at PvE is a separate universe. Let's remember some Campaign Abilities, for example (which would obviously be too unbalanced in PvP).
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*Therefore, I can only wish success with the Campaign and hope that there was a reason for all these changes, which we will only find out during the playthrough. biggrin

*It's a pity, of course, that there is no way to modify the game client itself yet. So that all mods and "fixes" could be integrated into the game as "rule sets"/game versions.
Then you could simply choose, in addition to "difficulty," a "rule set" (version) for the map you will be playing on. For some, it would be locked (i.e., only the one intended by the map/campaign creator), and for others, you could play on your "favorite" build. 🤔
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