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🐙 Planet Aberat, Kingdom of Selya-Mira 🐙

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#1012
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The text describes a tabletop (or rather, table-floor-stool-wagon-compartment) card game invented spontaneously, which stands out due to its simplicity and minimal required inventory:
Take a deck of cards of any size, choose the Queen of Hearts and place it on the table – this is Ceraria. Shuffle the rest and deal 5 cards to each player. Hearts are priestesses, spades are guards, diamonds are the floral house, and clubs are the brown banner. Hearts beat diamonds, diamonds beat spades, spades beat clubs, and clubs beat hearts.
A player is chosen randomly to go first. They play a card, and the other player must either beat it or take the card and skip their turn. If they don't have enough strong cards to beat it, they can add a card from an allied suit – hearts to spades, clubs to diamonds, and vice versa. The attacking player can also initially play a card of the same strength from an allied suit. After the battle, the player must draw cards until they have five in their hand, if they have fewer.
The player who, after the deck is exhausted down to the Queen of Hearts, is left without any cards, gains the right to an audience with Ceraria and to kneel before her, and thus wins.
If, after the deck is exhausted, the players cannot beat each other's cards for three turns, and the situation results in a draw, then the player with the highest-ranking card among hearts, spades, or diamonds wins. Clubs are not counted here, because their place is in the toilet.
My sword, my trusted ally, unphased by my aspect.