A few words about the Necropolis:
Almost all alternate upgrades are useless. The only ones that might be useful are the Spirits (to break arrows) and the alternate skeletons at the start (to deal damage).
A few words about Inferno:
Not bad. But the jumping demons and temptresses are, in my opinion, not very good. As for the cave dwellers, it depends on who they're up against.
A few words about the Academy:
Among the alternates, only the Thunderer is decent. Although the Wizards can be interesting.
A few words about Sylvan:
Almost all are good, except for the Wind Dancers.
A few words about Haven:
The best selection. Attack units are the alternates. Defense is the foundation. The ability to switch is useful.
I haven't tested the rest yet.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ