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Master of Horizons

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#11
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LifeForm

Judging by this phrase, you understood the word "imbalance" as incorrect hero leveling, but that's not what I meant. A Multiplayer map should be adapted for competitive play between real people. If four people start a game on a map, and three of them start with built-up cities and a lot of resources, while the fourth has neither a city nor many resources, then this fourth person will be at a disadvantage and will later tell his friends: "I lost because you all had everything at the start, and I had nothing." This is what I meant by the word "imbalance." But yes, if you play alone against the AI, the more difficult the AI is, the better.

That is, you will play on a map with low detail and identical objects lined up in a row, if the AI plays well there? I doubt it. smile And why do you need maps made by people by hand then? You can use the map generator.
Yes, I will. Just like the army of fans of the third game, where, by the way, there is nothing at all. And I play Multiplayer only because everything (that can be found on the internet) has already been played/replayed 60 times... Moreover, the percentage of people who play Multiplayer in pairs, in threes, etc., is so small that it is somewhere in the range of error. The beauty of the map brings satisfaction only until you delve into the economy and battles... everything else is evaluated only in terms of usefulness and distances. Unfortunately, map makers spend a lot of time drawing a couple of pine trees instead of adding a couple of scripts to the game and making the map more interesting, not just more beautiful. You look at a nice landscape once, and then you don't launch the map again... it's not interesting. Something like that. I really appreciate what you do, don't get me wrong. I'm just voicing my own and others' desires. And by the way... the map generator is too predictable compared to a person with non-standard thinking.
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