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#22
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Ment
From NHF_E: Is this it?
Both yes and no. The fact that it speeds up his own units is true. But the exact way it works is the question.
So in "RGM stats", aside from the parameter "ATB bonus per level", there is also a "stop factor".


Furthermore, the animation of the ability resembles chain lightning and jumps between units (and apparently even machines and heroes). The turn order also changes differently depending on who is selected as the target.
For example, at high levels (when the effect is clearly visible):
If applied to your own creature, it will literally grant it a turn, with some chance its neighbors will act next, the enemies' turns will be pushed far to the end, and the hero will act dead last.
If applied to an enemy, the enemies will be pushed further back, some of your creatures will act first, and the hero will act almost immediately after that.

So it turns out the main idea is clear, but how exactly it all works in more detail is not clear.
Again, both the Animations and the non-identical result from case to case under equal conditions raise questions.
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*There is no guarantee that "RGM" provides all the settings for this ability; possibly, as with other specials, part of the effects may remain in the "EXE".
*I understand that one can more or less figure it out through multiple tests and actual gameplay with the character. However, I immediately asked on the Forum, because there may be people here who are more familiar with this hero and his ability.

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