yeah, there are many such mods; two mechanics — either a banal replacement of tracks, or adding a folder with new tracks and modifying game files to connect them to the game
as far as I remember, mod 5.5 for example adds new tracks for territories and battles
and in my RTF, new tracks do not replace the standard ones
Added after 13 minutes
files responsible for music are located in data.pak in the folder \Sounds\_(Music)
in the TableRaceMusic.xdb file, it is written how many tracks a faction will have
here is an example — the music list for the human city, this is the benchmarkhumans
TOWN_HEAVEN- this thing doesn't seem to work, it's recorded in the citycitytavernrecruitmentidk if it works- battle track 1- battle track 2- siege- victory- defeat- retreat- waiting
for instance, dwarves don't have recruitment and tavern tracks, Inferno has 3 battle themes, etc.
now about the tracks — as you can see in the file, paths to game files are recorded, not to the music itself — it is within these that the paths to the music are written; here is an example, file AI-Themes/Haven.xdbHaven.xdb
..\Music\AI-Themes\AITheme-Haven.ogg - this is the path to the track, mp3 format can also be used
5000
2000
1000
10000
Added after 5 minutes
about map music
it is tied to the texture
for example, let's take grass
folder \MapObjects\_(AdvMapTile)\Grass\Grass.xdbGrass.xdb
11
TT_GRASS
0.188235
0.478431
0.113725
\texture\Terrain\Grass\Grass_icon.bmp< /IconFile>
- nature sounds
- music
false
This might be useful to me for something else.